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Axe Render02.png

Axe Sculpt

This is my first attempt at a full highly detailed game model. While making this axe I learned lots about the sculpting process in blender and how to take my high poly mesh to a low poly mesh while keeping the detail - below is the baked normal maps and ambient occlusion maps as well as my topology for this model

Software - Blender

Do not hesitate to contact me to discuss a possible project or learn more about my work.

© 2023 by Jordan Lofthouse.

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